Feature: On fast hardware the clock runs smooth and without any slowdown

In order to get the update and draw calls at the right time We'll run the clock on fast hardware.


Scenario: game time is keeping up with real time if there is not time delation
Given a default gameclock with no time delation
When the gameclock is ticked
Then the game time is kept in sync with the real time

Scenario: running gameclock on fast hardware
Given a default gameclock
When the gameclock is run on fast hardware
Then the update occure in regular intervals




